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Cloning code is now hardened with tons of null existence checks.Questionable Ethics Enhanced - v1.0.3 Release To replace a legacy organ vat with the new one, deconstruct it, then turn on God Mode and spawn in a new Organ Vat via the debug actions menu. Added ModSetting that dictates how often Organ Vat will check the map for ingredients in seconds.Patched the Evolved Organs mod recipes to work in the new vat.Finishes growing current recipe instantly. Added 'Finish Growing' gizmo to Organ vat if Rimworld's Dev Mode is enabled.Pawns now grab nearby stacks of ingredients when loading them into any vat if their hands are not full (opportunistic hauling).This update is save compatible with your existing organ vats and recipes! It can no longer be built, so if you want to build new legacy vats, you'll need to add them in via the debug menu. The former Organ Vat building is now named 'Organ Vat (legacy)', and it will function just as it did before this update.It's a new building compared to the existing vat and it uses separate code. The Organ Vat now uses Bills instead of the Start Growing gizmo.Added ModSetting that can toggle whether applying Brain Templates on non-clones is allowed.Brain templates created before this update can still be applied to any animal. Example: You can no longer apply an Alpaca template to a Bear. Brain templates from animals now respect what type of animal was initially scanned.RBSE Compatibility - Fixed bug where installing a natural limb did not properly restore sub-parts.RBSE Compatibility - Organ Rejection will not be applied if it's disabled in RBSE's ModSettings (Thanks, lbmaian, for the help!).Example: Replacing an arm (minus one finger) with a Bionic Arm will not spawn the arm on the ground post-surgery. Fixed BodyParts spawning after replacing them with a prosthetic/bionic when a sub-part is damaged/missing.Example: Left Arm will not be harvestable if Left Pinky Finger is missing. Fixed being able to harvest a BodyPart if any sub-parts are missing.Example: You can now install a new hand if any fingers are missing or damaged. Added Install surgery to replace a BodyPart with a new natural part if only the sub-parts are damaged/missing.Arm install surgery now uses the Shoulder BodyPart.This is for the folks who use Multiplayer to speed up game loading in single player. Changed debug log message for Multiplayer mod from error to warning.Added information to the inspection panel (gender, race, etc.) in the bottom-left, when a template item is selected.Enhanced mod compatibility with Mutants by Saebbi: Mutations are now saved in genome templates!.See 'Compat_Mutants.xml' in the Patches folder for how to implement. This feature can be added by modders with a simple XML patch, so that unique hediffs in their mod will be preserved in genome or brain templates. Vanilla hediffs are not saved, this is purely for mod compatibility. New feature: Any hediff can be patched via XML and it'll be saved in a genome or brain template.Clones of the Arachne race now have their racial hediff saved in genome templates. Added compatibility with the Arachne mod.Clones from Lord of the Rims races now have the racial hediff applied properly.Pawns with Psychic Powers from that mod will now have those powers stored in brain templates! Added enhanced compatibility with the mod Psychic Awakening by Kentington.If you're not sure what an item in the mod does or what building you can make it in, check the description! This was a feature added in Rimworld 1.1 that I implemented for items & recipes in QEE. Added many description hyperlinks in item and recipe descriptions.Rimworld 1.0 is still supported, in this release. Questionable Ethics Enhanced - Rimworld 1.1 Update Added more resilient programming to Arachne Race compatibility patch.Added functionality w/ Xenohumans - Racial hediffs will be stored in Genome Templates.Added functionality w/ LOTR (Continued) mods - Racial hediffs will be stored in Genome Templates.Added functionality w/ Witcher Trials (Continued) - Trial hediffs will be stored in Genome Templates.Be warned - they will Manhunter you immediately! Added compatibility w/ VFE: Insectoids - Neuter gender races can be cloned.Added compatibility w/ Adeptus Mechanicus: Xenobiologis - Neuter gender races can be cloned.All races without genders can now be cloned.Fixed 'Lazy' guests performing Maintain Vat worktype.Fixed bug where 'Unknown crown type' error would occur when cloning TX series Androids, with 'VFE - Vikings' also enabled.Fixed healthy arm body part not dropping after bionic/artificial replacement surgery.
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Questionable Ethics Enhanced - v1.4.2 Update
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